For Overwatch 2 Season 17, we were tasked with creating the Aatlis map, set in Morocco. This is a larger map designed for the Flashpoint game mode, featuring a futuristic interpretation of Moroccan architecture. Our team handled most aspects of the map creation process. We joined early in the production cycle, working on visual development and blockouts based on the initial game design layout. These went through several refinement stages before becoming part of the final map. We also took care of the usual technical tasks, such as collision setup and general optimization.
Our team was responsible for everything except the forward spawn buildings and the old town area. For those sections, we only contributed set dressing and some optimization work.
I largely worked on the Medina, the exterior meshes for it, the tile materials and overall optimization and refinement of the area. I also contributed to some material work on the station, the exterior wall-tiles and the interior floortiles. For the Marina I worked on the refinement of the Bar mesh, and in the Gardens area I added the front entrance blocker and did an optimization pass. I worked on the early iteration of the capture point for the Old Town area and made a couple of the tile materials which are still present as well as the tower directly above said capture point.
https://www.artstation.com/airbornstudios
Lead Environment Artist:
https://www.artstation.com/benjamin_sauder
3D Artists:
https://www.artstation.com/artros
https://www.artstation.com/axeldaboineau
http://www.digitalbalance.de/
https://www.artstation.com/d_yarmola
https://www.artstation.com/emilybusse
https://www.artstation.com/kayadlx
https://www.artstation.com/gabh
https://argee.xyz/
Game Design, Base Level Art, VFX and Lighting done by the Overwatch Environment team at Blizzard with Phil Wang as Environment Art Lead. Concept Work done by Blizzard under the Art Direction of Peter C Lee.
All other work by Blizzard Entertainment. ©Blizzard Entertainment Inc 2025. Thanks to the entire Overwatch team!